
Viewing some documents from your website, the videogame pointers section (http://chief-net.ru/index.php?option=com_content&task=view&id=109&Itemid=33), more specifically the GBA relative pointers section.
That document mentions that the formula for finding the relative pointers of GBA is:
Ptr = 0x7843F8 - 0x7843B0 = 0x0048
Where:
0x7843F8 = Dialog Start Offset
0x7843B0 = Offset where the Pointer is located
This has me confused, since we only know the offset of the start of the text and we want to find the offset where the pointers are located, but in the formula, you already know the pointer offset, how could I find the offset of a relative pointer in GBA if I only know the text start offset, please, someone could me guide to understand it. I may have misinterpreted the document, could you help me understand it, please.
I don't know anything about the Russian language, so it help me with the Google translator, this translator is not good for translating from Russian to Spanish, but, still try I to understand as best I can what is mentioned in that document, I may have misinterpreted the document, could you help me understand it, please.